Combat roguelite · Free demo on Steam

Classic Snake rebuilt as a combat roguelite.

Mutate the head, tail, movement, shields and economy to create completely different builds in every run.

Current full development build available to creators and press. No coverage requirement.

Snake Gridbreaker gameplay with a long snake fighting enemies on a neon grid
Current buildActual gameplay
5classes
16levels
6sectors
68run upgrades & mutations
01

The short pitch

Snake: Gridbreaker turns classic Snake movement into a full action roguelite. You do not only pick stat bonuses. You change the snake itself — its head, tail, movement, shields, economy and active abilities — and turn those parts into weapons, defenses and resource systems.

What makes it different?

The snake is not a health bar. It is the build.

Classic Snake rules become combat systems you can combine, reshape or deliberately spend.

Combat in Snake Gridbreaker with enemies and projectiles around the snake
Tail effects, enemies and hazards share the same readable grid.
01

The tail becomes a weapon. It can burn, freeze, shock or attack enemies by itself.

02

Movement becomes damage. Blink, phase or charge through dangerous cells.

03

Body length becomes a resource. Spend segments to activate class abilities or survive a mistake.

04

Defense becomes a build. Shield capacity, restoration and damage risks can shape the whole run.

05

Profit changes combat. Coin multipliers and pickup effects can also make the grid more dangerous.

Build the snake your way

Change the part that changes the run.

Builds are organized around visible parts of the snake and the rules they control.

TAIL01

Tail builds

Leave fire behind you. Freeze enemies that touch your tail. Pulse electricity through every segment. Or let the tail attack on its own.

  • Fire Tail
  • Frost Tail
  • Volt Tail
  • Living Tail
HEAD02

Head & contact builds

Turn direct contact into offense. Crown of Spikes increases head-hit damage, while Frozen Orbit lets you safely bite frozen enemies.

  • Crown of Spikes
  • Frozen Orbit
SHLD03

Shield builds

A shield charge blocks one hit. Shield Heresy raises capacity, while Blood Shield restores charges through kills and food — with a hazard cost if you overfill.

  • Shield Heresy
  • Blood Shield
MOVE04

Movement builds

Blink forward after eating, phase through walls and your own body, or trigger a five-step burst that cuts through obstacles and normal enemies.

  • Portal Bite
  • Ghost Mode
  • Comet Mode
ECON05

Economy builds

Scale food value with tail length, pull coins from nearby cells, or double pickups gathered from a temporary gold trail.

  • Golden Tail
  • Golden Parasite
  • Golden Vein
ACTV06

Active abilities

Each class can unlock a once-per-level ability. Activating it costs tail segments, so every use trades body length for an immediate advantage.

  • Snake Molt
  • Calcify
  • Spectral Molt

Turn danger into a tool

Your body is something to use, not just avoid.

These systems rewrite familiar Snake problems into deliberate escape, attack and control decisions.

Run mutation

Phase Shed

Bite your own body, shed the entire tail and continue with only the head.

  1. ProblemA self-collision would end the move.
  2. DecisionUse the once-per-level escape.
  3. ResultLose the whole tail, survive and erase one nearby hazard.
Timed powerup

Ghost Mode

Pass through walls and your own body. If the effect ends inside danger, the game relocates the snake to the nearest safe cell.

Ghost class ability

Spectral Molt

Spend 2 tail segments to become intangible for 1.5 seconds. The shed tail position becomes a decoy that enemies target.

Cursed mutations

Solve one problem. Create another.

Cursed mutations offer strong benefits with costs that keep changing the run after the choice is made.

Phantom Debt

Benefit
Gain a wall phase now and at the start of each level.
Cost
Use it and an enemy appears in pursuit.

Escape the wall now; deal with the hunter next.

Black Key

Benefit
Open portals without the key and gain extra coins from a black key.
Cost
Leave without collecting it and the next level has 35% more hazards.

Take the fast exit or clean up the debt first.

Crown of Spikes

Benefit
Head hits deal +2 damage to normal enemies and +1 to bosses.
Cost
Wall, obstacle and self-collisions deal +1 damage without a shield.

Your strongest attack also makes mistakes more expensive.

Golden Parasite

Benefit
Pull nearby coins toward you and multiply currency by 1.35.
Cost
Coins can infect the grid with hazards; every tenth coin always does.

Profit changes the arena around you.

Five starting points

Classes change the first decision.

Each class starts with a clear advantage and constraint, then unlocks an active ability that spends tail segments.

01

Balanced Snake

2 HP, no shields and no stat penalties.

Build direction

Flexible builds with room to pivot.

Unlockable ability

Snake Molt: shed 2 segments, heal 1 HP if hurt and gain a short speed boost.

02

Tank Snake

+1 HP and 2 starting shields, but 15% slower movement.

Build direction

Shield-first and contact-heavy builds.

Unlockable ability

Calcify: shed 3 segments and turn them into temporary obstacle walls.

03

Speed Snake

25% faster movement, but one less maximum shield.

Build direction

Fast movement and precise attack windows.

Unlockable ability

Comet Mode: five steps at triple speed that cut through obstacles and normal enemies.

04

Greedy Snake

50% more currency, but 35% stronger hazard effects.

Build direction

High-income builds that accept a more dangerous grid.

Unlockable ability

Golden Vein: paint a gold trail; pickups collected on it are doubled.

05

Ghost Snake

Once per level, phase through one wall, obstacle or hazard without damage.

Build direction

Phasing, escape tools and decoy control.

Unlockable ability

Spectral Molt: shed 2 segments, become intangible and leave a decoy for enemies.

Content & replayability

Six sectors. Sixteen levels. Many ways to change the snake.

Replayability comes from class constraints, mutation combinations, cursed tradeoffs and active abilities — not from a single escalating stat.

68run upgrades and mutations
11timed and instant powerups
2boss gates across the run
01Classic LoopLevel 1
02Broken GridLevels 2–5
03Wild CodeLevels 6–7
04Burned SectorLevels 8–10
05Frozen LoopLevels 11–13
06The CoreLevels 14–16

For YouTube & streams

Build changes viewers can read on the grid.

The mechanics create clear cause-and-effect moments without needing a long rules explanation.

Request the current build

No coverage requirement. Private feedback is welcome.

  • 01

    Visible builds. Fire, ice, electricity, phasing and shields change what happens directly on screen.

  • 02

    Readable choices. Viewers can compare two mutations and understand the direction of the run.

  • 03

    Clear consequences. A cursed benefit creates a new enemy, hazard or future-level problem.

  • 04

    Different starting rules. Five classes make challenge runs and build themes easy to frame.

Press resources

Everything needed for coverage. One download.

Download the complete package or browse the key materials online. The archive includes the current trailer, full-resolution screenshots, logos, Steam artwork, thumbnail options and ready-to-use descriptions.

  • MP4
    Current trailer1920×1080 MP4 with audio
  • JPG
    Full-resolution screenshotsEight 1920×1080 images from the current Steam page
  • SVG
    Logos & store artworkTransparent logo plus current Steam header and capsules
  • YT
    Thumbnail optionsTwo ready-to-use 1280×720 images
  • TXT
    Facts & descriptionsEnglish and Polish factsheets plus short and long copy

Materials are cleared for editorial coverage of Snake: Gridbreaker.

Existing coverage

Already discovered by roguelite players.

About the developer

Built by Arkadiusz Włodarczyk.

A solo developer from Poland making Snake: Gridbreaker under GEM Games. Arkadiusz has over 20 years of programming experience and has taught more than 350,000 students through programming courses.

Current status

The demo is live. The full game is in production.

Steam demoAvailable now — the first five levels
Full gameIn production; coming soon to Early Access
Release dateTo be announced
PlatformsWindows, SteamOS + Linux
LanguagesEnglish, Polish, Simplified Chinese, Russian, Spanish, Brazilian Portuguese, German, French, Italian and Japanese
Creator accessKeys to the current full development build on request

Choose your route

Break the grid.

Players

Play the free demo on Steam.

The first five levels are available now.

Open Steam